AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games Performance in Africa Q3 2022
In Q3 2022, the top hybridcasual games in Africa showed varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the performance metrics.
The third quarter of 2022 presented an interesting landscape for the top hybridcasual games in Africa. Below, we delve into the weekly downloads, revenue, and active user trends for the top five hybridcasual games, as reported by Sensor Tower.
Piano Fire: Edm Music & Piano from Adaric Music saw a gradual decline in weekly revenue, starting at around $52 at the end of June and dropping to approximately $6 by the end of September. Weekly downloads peaked in mid-July at around 217K and then saw a downward trend, reaching about 153K by the end of the quarter. Active users also showed a decline, from a high of 582K in early August to around 478K by the end of September.
School Party Craft by Candy Room Games & RabbitCo experienced significant growth in weekly downloads, peaking at over 372K in mid-September before dropping to around 136K by the end of the month. The game’s active user base also surged, reaching a high of approximately 754K in mid-September, before seeing a decline to about 460K by the end of the quarter.
Car Race 3D: Car Racing from Zego Studio had a modest increase in weekly revenue, with a notable spike to $27 in mid-September. Weekly downloads fluctuated, peaking at around 212K in mid-August and then decreasing to approximately 142K by the end of September. The active user count showed a general upward trend, reaching around 587K in late August before a slight drop to about 493K by the end of the quarter.
Magic Tiles 3 by AMANOTES PTE LTD maintained a steady revenue stream, starting at around $512 at the end of June and decreasing to roughly $247 by the end of September. Downloads saw a peak at around 183K in mid-July, gradually declining to about 128K by the end of the quarter. Active users showed a consistent trend, starting at around 1.56M in early July and dropping to approximately 1.38M by the end of September.
Temple Run from Imangi Studios experienced fluctuations in weekly revenue, with a high of approximately $146 in early July and ending the quarter at around $94. Downloads peaked at around 218K in late July and then saw a gradual decrease to about 129K by the end of September. Active users for Temple Run remained quite stable, peaking at around 1.19M in early August and slightly decreasing to approximately 1.08M by the end of the quarter.
For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.